"I want to welcome all members of the Escape Room Puzzle Laboratory, I'm happy you're here! This is my first puzzle design published in the reserved member area of the lab. I enjoy writing puzzles and designing games, I've written more than 40 escape room games during the last few years and I love to discuss with all of you about new puzzle ideas. Let's read and discuss this first puzzle!"
THE ANCIENT ARTIFACT
A strange and ancient artifact will test the player's logical abilities. Will they be able to open it and reveal its secrets ? They will need to identify light formations, sounds, and make logical association between them and the runes carved on the artifact.
The puzzle does not require any previous object, code or hint.
ANY LITTLE OBJECT
Solving the puzzle will open the artifact, revealing its content. Inside you can hide any object useful for the next puzzle.
Associating lights, sounds and runes will not be easy at all, but will keep the players entertained.
Experimenting with the artifact will take a bit of time.
Experimenting and making logical associations.
The players find in the room a strange and ancient artifact. If the theme of the room fits, you can describe it as of extraterrestrial origin, found in Antarctica by a team of explorers and sent to you, so that you could discover its secrets.
The artifact has the shape of a big cube, covered with alien runes and strange switches and buttons.
UPPER FACE: On the upper face of the artifact there are 5 pentagon-shaped knobs. Each knob has a symbol (a rune) and a little red line carved on it. Symbols on the knobs are all different. Around each knob there are 5 different symbols (runes), carved on the surface of the cube, one for each edge of the pentagon-shaped knob. Each knob has the same 5 symbols at its edges. The red line on the knobs can be pointed to one of the symbols at the edges by turning the knob. Evidently the aim of the puzzle is to turn each knob in the right position, making each line point to the right symbol.
FRONT FACE: On the front face there are 5 square push-buttons (or touch equivalents). Each button has a symbol (rune) carved on it. The 5 symbols are the same carved on the knobs on the upper face.
SIDE FACE: On the front face there are 5 square push-buttons (or touch equivalents). Each button has a symbol (rune) carved on it. The 5 symbols are the same carved on the upper face of the artifact, near the edges of the knobs.
BACK SIDE: On the back side of the cube there is a single hole. If a player puts his ear next to it, when one of the buttons of the front side is pressed, he will hear a sound. Each button on the front side plays a different sound sequence. The sound is the same, a low droning noise, but the sequence differs: from uninterrupted sound to a series of short sounds, interrupted by silent pauses. The differences between the 5 sounds is in the length of the sound itself and the frequency of silent pauses.
BACK SIDE FACE: There is a strip of glass (or any other transparent material) on this side of the artifact. When a button on the side face is pressed, a light formation appear behind the glass. Each button is associated to a different light formation: a long line, two short lines, three shorter lines etc..
The Ancient Artifact
The Upper Face
The Front Face
The Side Face
The Back Face
The Back Side Face
Players need to compare and associate sounds with light formations: a long unbroken line of light corresponds to a long uninterrupted sound, two shorter lines of light correspond to two sounds briefly interrupted by a silence and so on. In other words, the number of black spots in the light corresponds to the number of silence moments in the sound.
Figuring out the association between sounds and lights means associating each symbol on the front face of the artifact to a symbol on the side face.
But the symbols on the front and side faces of the cube are the same symbols on the knobs on the upper face and on their pentagon edges.
Players just need to turn each knob in the right position, replicating the right association between the symbols on the knobs and the symbols on the pentagon edges.
When all switches are in the right positions, the cube opens up.