Puzzle Pack N.7

This package contains 8 Escape Room Puzzle Designs, created by our Game Designers, accompanied by a detailed description, the solution to the puzzle and clear and beautiful illustrations, crafted with love by our Graphic Artist.

Inputs and outputs to and from the puzzles are also specified, so that you can combine several of them to create a complete scenario.

You can preview each puzzle by clicking on "read-more". The full content will be available immediately by purchasing the puzzle pack.

The Puzzles Designs contained in this package are the following

Tactile Alchemy

The players are facing a strange challenge: they need to sort through the alchemical ingredients and find the ones that will help them create the mystical Puzzle Potion. The problem that is they will not see the ingredients, so they will only have to rely on touch.

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Pirate’s Best Friends

The players are in an apartment of an obsessed LARP. He is so obsessed with his pirate character that it seems he slowly becomes the pirate. At least he says he is.

Now the players need to open a lock in his “pirate den,” and the clue to figuring out the password lies with replicas of antique weapons.

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Talking Knots

The players receive a message which discusses a sequence of numbers encrypted in knotted ropes. They have a crumpled piece of paper with knotted ropes drawn on it. They also find a book and three different figurines with inscriptions which read “PAGE”, “LINE”, “WORD”. There must be a connection. But how to figure that out?

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Parrots and Pirates

The players need to measure a coiled rope, but pirates use completely different units of measure. They usually refers to sharks, rum barrels and parrots. Will the players be able to understand how to use these uncommon measuring tools?

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Blind Game

This ancient alien game is impossible to win, or so the aliens think. They can’t understand how someone can figure out the value of the things hidden inside a pouch that you can’t open or see through. But our young players are humans, and humans have some tricks alien’s don’t know about.

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Elusive numbers

The players have a cypher for a lock. The problem is that it’s not a written sequence of numbers; it’s five holes in the wall. Yes, that sounds strange, but the wizards that “wrote” the cypher down don’t use the same symbols, letters, or numbers. That’s what we do. Wizards are a weird bunch, after all.

Can the players figure out the meaning of these five holes to get the wizards’ sypher?

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Geek Lair Part 2

The players are once again in the room of the biggest fan of a fictional movie series. On the posters of the movie is an object, some pentagonal prism in the character’s hand. The players need to open up a two-level lock to gain access to another room, and they know the secret is hidden somewhere in the prism. But exactly where?

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Geek Lair Part 1

The players get into the room of the biggest fan of a fictional movie series. There are posters of different movies on the walls and the fan got the inspirations for all his hideouts and secret passwords. The players know that his merch box opens up exactly like Pandora’s box from the films. But exactly how?

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