ESCAPE ROOM PUZZLE LABORATORY

Welcome in the Puzzle Laboratory. Here we design and experiment with new escape room ideas and new escape room puzzles.

This is, well, a lab, and therefore we would be delighted to discuss with you the escape room puzzles we publish, refine them according to your comments, receive feedback about your implementations in real escape room games.

PUZZLE DESIGNS

We just finished experimenting with the following puzzles. Enjoy reading the designs, and please let us know what you think about them. We look forward to your comments.

Labyrinth of Numbers

The players are facing a labyrinth that is drawn on the wall. There are squares and flashing lights. And all the players have are several wooden pieces to make sense of this jumble of lines. They somehow need to find the code for the lock in this mess.

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Tactile Alchemy

The players are facing a strange challenge: they need to sort through the alchemical ingredients and find the ones that will help them create the mystical Puzzle Potion. The problem that is they will not see the ingredients, so they will only have to rely on touch.

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Pirate’s Best Friends

The players are in an apartment of an obsessed LARP. He is so obsessed with his pirate character that it seems he slowly becomes the pirate. At least he says he is.

Now the players need to open a lock in his “pirate den,” and the clue to figuring out the password lies with replicas of antique weapons.

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Talking Knots

The players receive a message which discusses a sequence of numbers encrypted in knotted ropes. They have a crumpled piece of paper with knotted ropes drawn on it. They also find a book and three different figurines with inscriptions which read “PAGE”, “LINE”, “WORD”. There must be a connection. But how to figure that out?

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Parrots and Pirates

The players need to measure a coiled rope, but pirates use completely different units of measure. They usually refers to sharks, rum barrels and parrots. Will the players be able to understand how to use these uncommon measuring tools?

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Blind Game

This ancient alien game is impossible to win, or so the aliens think. They can’t understand how someone can figure out the value of the things hidden inside a pouch that you can’t open or see through. But our young players are humans, and humans have some tricks alien’s don’t know about.

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Elusive numbers

The players have a cypher for a lock. The problem is that it’s not a written sequence of numbers; it’s five holes in the wall. Yes, that sounds strange, but the wizards that “wrote” the cypher down don’t use the same symbols, letters, or numbers. That’s what we do. Wizards are a weird bunch, after all.

Can the players figure out the meaning of these five holes to get the wizards’ sypher?

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Geek Lair Part 2

The players are once again in the room of the biggest fan of a fictional movie series. On the posters of the movie is an object, some pentagonal prism in the character’s hand. The players need to open up a two-level lock to gain access to another room, and they know the secret is hidden somewhere in the prism. But exactly where?

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Geek Lair Part 1

The players get into the room of the biggest fan of a fictional movie series. There are posters of different movies on the walls and the fan got the inspirations for all his hideouts and secret passwords. The players know that his merch box opens up exactly like Pandora’s box from the films. But exactly how?

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Test Audience

The players need to restore an old cult classic movie. They have all the scenes, but the order in which they must go is not obvious. Luckily, they have director’s notes for each scene and a video of the first screening of the movie. Unfortunately, they can’t see the movie itself on the video. But they can figure out the order of the scenes by the audience reaction.

To access this content, you must purchase Subscription to the “Escape Room Laboratory” or “2018 Puzzle Vault”, or log in if you are a member.
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PUZZLE ARCHIVES

Access the complete archives of escape room puzzle designs that each of us has developed inside the laboratory.

STEPH

Profiles - Steph

Go to the archive of all the Escape Room Puzzle Designs created by Steph.

GABRY

Profiles - Gabry

Go to the archive of all the Escape Room Puzzle Designs created by Gabry.

TONY

Profiles - Tony

Actually, Tony is busy working on complete escape room designs, but he will soon publish a few single puzzles, as well.

LYNDA

Profiles - Lusy

Actually Lynda is busy designing full escape room designs exclusively, not single puzzles. Wait to hear great news from her!