ESCAPE OR BE ARRESTED
Trapped in the saloon while trying to rob it. What a destiny! Will pretending to be holding a hostage be your way to freedom?
WILD WIDE WEST
ESCAPE IN AN HOUR FROM THE SALOON, OR BE ARRESTED
You are a team of bandits-losers and have decided to rob the saloon in Salt Lake City. But this city is totally under control of the local sheriff. Someone called him while you were trying to rob the saloon. You pretend to be holding a hostage, the owner of the saloon, who is actually not in town and will come back in an hour. So, you have only 60 minutes to find a way out of your trap, or your lies will be revealed. Escape or be arrested.
The game starts inside the saloon of Salt Lake City, a small town in the wild and inhospitable desert. You and your companions were robbing the saloon when someone managed to warn the sheriff. In no time, he arrived shouting from outside the door of the saloon, telling you to come out.
Fortunately, you had a brilliant idea; you pretended to take the owner of the place hostage and you told the sheriff not to enter, on pain of his Death.
A GAME FROM LYNDA
The sheriff is shouting loudly from outside the saloon, trying to convince you and your companions to set the hostage free and give up.
You must find an escape route, but you cannot escape from the door. You would be easy prey for the sheriff. You also need to act quickly, because the owner of the saloon will be back in town within an hour, and the sheriff will discover your bluff, will come in and arrest you.
In a desperate attempt to find a way out, you discover a secret passage linking the saloon to the sheriff's office, and you discover a story of corruption.
Solve intrigued puzzles in the saloon, in the chamber and in the Sheriff's office. Find hidden passages, discover how to get access to the prison's key, find out which secrets are hidden in the grandfather's clock, in the wheels, and in the photos hanging on the wall. And what's the use of the bullets ? What about the identikit ? The cash machine?
The game is split into three rooms; the saloon, the chamber and the Sheriff's office. The saloon and the chamber are connected by a secret passage. The chamber and the Sheriff's office are two separate parts of a single bigger room.
Layout of the game
By purchasing the product you will be granted access to a private area of the web site where you will find the detailed Escape Room Design documnetation.
The documentation consist of:
But that's not all. You also gain access to:
In the discussion area you con talk about the game with other owners and with the game designer.
The complimentary sound score has been composed specifically for the room by our musician, is royalty-free and can be used in our room.
The high-res images are royalty-free and have been selected to be used in your web site or marketing materials.