The Escape Room Laboratory is the first Escape Room Membership website, where you will find essential resources to plan, build and operate your Escape Room.

Are you already running an Escape Room ? Are you planning to open one ?

Join us and get access to a members-only area where you will find tons of puzzles, full escape rooms designs (1 every 4 month), round tables, tutorials, how-tos, tech tips, sound scores, and a vibrant, active community to help you on the way.

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There are tons of Escape Room Puzzle Designs waiting for you in the lab. And all of them are created with love and passion, are full of detailed descriptions and outstanding illustrations.
Here are the abstract of the last puzzles published. But you'll find much, much more. And we keep writing new ones!

Test Audience

The players need to restore an old cult classic movie. They have all the scenes, but the order in which they must go is not obvious. Luckily, they have director's notes for each scene and a video of the first screening of the movie. Unfortunately, they can't see the movie itself on the video. But they can figure out the order of the scenes by the audience reaction.

Award Winning Films

The ghost of the worst movie director in history has trapped some of the players in the projection room and movie hall. He won’t let them go until he gets his well-deserved (as he thinks) Oscars for the three movies of which he’s most proud. The ghost is projecting scenes of these movies on the screen for the players in the movie hall to see. Meanwhile, the players in the projection room can't see the clips projected, but they have three Oscar statuettes; and to praise the ghost, they must put the right film names on the awards. The problem is the players do not know the names of those horrible movies? Surely, the players can figure it out, even if they're in different rooms.

Ancient Cubes

Players have several tiles in front on the floor of them: some of the tiles are blue, and four are yellow. Two yellow tiles have a golden symbol embedded in them, and three have grooves in which golden elements can be inserted. Players have these elements, but they don't know what symbol needs to be on the tiles. To figure it out, the players must use giant cubes that fit on the tiles perfectly. On the sides of the cubes are grooves for the symbols, including the ones from the two yellow tiles. Players must connect the groover side of the cube with the protruding symbol on one of the yellow tiles and then roll the cube, following the blue tiles, to the yellow tiles that have no golden symbols. The side that will be on the bottom of the cube when it reaches the empty tile will tell the player what symbol must be embedded in.

Warm Hands

The players have a mural that depicts the hierarchy of goddesses that the shamans worship. Every tier of this hierarchy consists of a couple female goddesses. The puzzle itself is a wall with 10 protruding stones. The stones are black, and their size is about 50x50 cm. The stones are covered with thermochromic paint, so when players touch the stones, the dark paint becomes translucent, revealing a picture underneath. The pictures are 10 portraits of goddesses. Judging by pieces of godly attributes that are present in the portraits and are fully visible in the mural, the players can figure out which goddesse is which. Then, they must push the stones in the hierarchical order, from the most powerful couple of goddesses to the least powerful ones. When they do, a projection appears on the wall, showing a hint for the next puzzle.

Fuel Mix

There are 15 barrels in front of the players, some of which are empty, half full, and filled to the brim. They need to find the three correct barrels and connect them to the time machine using thick tubes. To do that, the players use the notes left by the scientists. The players will have to find all half-filled and full barrels by knocking on them; and among the barrels they've found, they must find the ones that smell a certain way. The players connect the right barrels to the time machine, and it starts to work.

Lying Machine

There is a machine with 25 lights in it. The machine can be made to diagnose its own state. It makes 9 statements about the temperature of its parts, the state of the CPUs, etc. Players can examine the machine and fact check all the statements. Three of them are false. When the machine makes a statement, a number of lights turn red - this shows which personality clusters are used when making this statement. Players need to find 3 clusters (3 lights) that are only used while lying. When they find it, they can turn them off. After that, the machine can be made to give up its source code.


Yes, you read that well. We want democratize the access to high quality Escape Room Designs and help you on the way to building and running your successfull Escape Room. According to that, all our members have access to one complimentary Escape Room Design every four months. That's a big saving, as our Escape Room Designs are also sold separately.

The first game is available immediately after subscription. Members can choose the games they prefer from the catalogue and get immediate access to it.

Please note that if you want to build and operate the game, you need to obtain a "License to Operate", which is sold at a price that depends on the area of exclusivity you want to keep for yourself. Prices are low, starting at 150$, and you could even get a free license being an active community member.

Splitting the "Game Documentation" from the "License to Operate", gives all our members the opportunity to read several Escape Room Designs while obtaining only the license to operate the game they want to build.


Man in the Fog 2 - The Collector


The infamous killer is still on the loose. He kidnaps people in the middle of the night. He tortures and kills them. They call him «The Collector» for the gruesome trophies he takes every time he kills. What kind of trophies? Police keep this disturbing information a secret. But you have a chance to find out the truth for yourself. You have been captured, handcuffed and brought to an abandoned shed. The killer will come back in 20 minutes to finish you off. Will you be able to get away in time?



You've spent several years in search of the lost city of Atlantis. The working theory is that the city didn't really sink. It was submerged on purpose to escape a volcanic eruption. Sure, most people deem this theory to be too fantastical. But all your findings suggest you are right in thinking that the people of Atlantis were technologically advanced enough to pull this off. And now you have finally found the city itself! It's there, on the bottom of the ocean. It's the discovery of the century, no less. Now, just get into your submarine and find out what awaits you in the ancient sunken city.

Cowboy - Wild Wide West


You are a team of bandits-losers, decided to rob the saloon in Salt Lake City. But this city is totally under control of the local cool sheriff. Someone called him while you was trying to rob the saloon. You pretend to be holding a a hostage the owner of the saloon, who is actually not in town and will come back in an hour. So, you have only 60 minutes to find a way out of your trap, or your lies will be revealed. Escape or be arrested.

Surreal Room


Our space-agency must deal with a very delicate matter. Creatures from another plains of reality often come through our world on their way to some other one. They don't linger on the hearth, it's not the place where they can live. But sometimes things go wrong during their passing through. And the creatures get stuck. They deform the space in which they got tangled up, and the places usually look extremely weird. It's our job to help the creatures pass to another world, before people figure out that something strange is going on. Basically, we cover up the existence of multiple realities. Believe us, it's for the better.

Today we had another incident. An otherworldly being appeared in the center of the city. Up to now the situation is contained. But you need to go there and take care of this thing. The creatures are always trying to help, to communicate to us how we can help them. The problem is, they are extremely inhuman, so understanding them is always the hardest part.


Plenty of tutorials, guides, how-tos, faqs, tips and tricks to get you started on designing, building, running and growing your escape room business and make it work.


Complete, original and royalty-free soundtracks for your Escape Room. Enter the Musician's Room, listen to the sound scores he produced, choose the one that best fits your theme, download the music files and upload them in your media player.


Join a vibrant community of Escape Room Owners just like you, post your questions, enjoy the discussions, ask for opinions, share your ideas. Our Escape Room Designer are always around ready to help.


Do you want more than one full Escape Room Design every four months ? Do you want to build one of the game and need a License to Operate to reserve your territory ? As a valued member you get a 20% discount an all Escape Room Designs and Licenses to Operate. The discount will be automatically applied to your cart once logged in as a member.


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