ESCAPE ROOM DESIGNS

We're not only working in the escape room puzzle lab experimenting with single puzzles, but we're also designing full escape room games. Some of them are already available, others are in the making.

The Collector (Game Design)

The infamous killer is still on the loose. He kidnaps people in the middle of the night. He tortures and kills them. They call him «The Collector» for the gruesome trophies he takes every time he kills. What kind of trophies? Police keep this disturbing information a secret. But you have a chance to find out the truth for yourself. You have been captured, handcuffed and brought to an abandoned shed. The killer will come back in 20 minutes to finish you off. Will you be able to get away in time?

Wild Wide West (Game Design)

You are a team of bandits-losers, decided to rob the saloon in Salt Lake City. But this city is totally under control of the local cool sheriff. Someone called him while you was trying to rob the saloon. You pretend to be holding a a hostage the owner of the saloon, who is actually not in town and will come back in an hour. So, you have only 60 minutes to find a way out of your trap, or your lies will be revealed. Escape or be arrested.

Atlantis (Game Design)

You've spent several years in search of the lost city of Atlantis. The working theory is that the city didn't really sink. It was submerged on purpose to escape a volcanic eruption. Sure, most people deem this theory to be too fantastical. But all your findings suggest you are right in thinking that the people of Atlantis were technologically advanced enough to pull this off. And now you have finally found the city itself! It's there, on the bottom of the ocean. It's the discovery of the century, no less. Now, just get into your submarine and find out what awaits you in the ancient sunken city.

Surreal Adventure (Game Design)

Our space-agency must deal with a very delicate matter. Creatures from another plains of reality often come through our world on their way to some other one. They don't linger on the hearth, it's not the place where they can live. But sometimes things go wrong during their passing through. And the creatures get stuck. They deform the space in which they got tangled up, and the places usually look extremely weird. It's our job to help the creatures pass to another world, before people figure out that something strange is going on. Basically, we cover up the existence of multiple realities. Believe us, it's for the better. Today we had another incident. An otherworldly being appeared in the center of the city. Up to now the situation is contained. But you need to go there and take care of this thing. The creatures are always trying to help, to communicate to us how we can help them. The problem is, they are extremely inhuman, so understanding them is always the hardest part.